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Date: 2016-11-26 04:30 pm (UTC)Indeed, sometimes Old Who did construct interesting societies and what-if premises, and at other times the underlying idea was a bit weak (especially, when Earth-bound, yet another alien invasion with human collaborators). I wonder how well the kidnappings correspond with failure of underlying idea versus just being lazy drama serving narrative needs: for instance, to get a character somewhere else so that they can either get another party's perspective or escape once there to learn or do things in that location, or even just to generate another cliffhanger.