mtbc: maze I (white-red)
Mark T. B. Carroll ([personal profile] mtbc) wrote2019-04-21 09:26 am
Entry tags:

Modern videogames

In considering how the computer games that my children play differ from those I once played, two time-related points come to my mind. Not only do their games tend to be difficult to pause at arbitrary moments but, partly through being online, there are various login bonuses, temporary events and other such offerings that mean one loses out by taking time out. Back when I played nothing of games' design encouraged me to play when I might not have otherwise but many modern ones seem intended to be both hard to put down and hard to leave alone.
matrixmann: (Ready (alternative default))

[personal profile] matrixmann 2019-04-21 09:23 am (UTC)(link)
Indeed true. Tons of stuff to keep one playing on and on...
I wonder, what'll be with all the network related stuff (like trophies and so on) if someone decides to pull the plug, once in a distant future?
There's been quite some stuff already in the world of video games which they decided to discontinue...